The Kiramagers watch a special feature on Shiguru’s life as an actor. Six months ago, Shiguru injured his leg while filming a movie, but he finished production without a single complaint. He says it’s part of his aesthetic, to always act cool and unbothered.
The Kiramagers think the feature captures his personality well. But Juru says being stoic all the time isn’t necessarily a good thing.
Meanwhile, Manriki Jamen begins to rampage downtown by putting people’s heads in a vise and squeezing their heads to generate darkness from their suffering.
The Kiramagers arrive and henshin.
They take on Bechats and are able to release the people caught in vises. But when Shiguru takes on Manriki Jamen himself, he gets a vise on his head as well. Manriki Jamen runs off and the Kiramagers take Shiguru back to Coconut Tower.
Based on the x-ray, Dr. Sayo says the vise is so tight it is beginning to deform Shiguru’s skull. She can’t imagine how painful it must be. But Shiguru says it’s fine.
The Kiramagers try different ways to try and yank the vise off of Shiguru’s head, but nothing works. They need the handle bar from Manriki Jamen to do it. Dr. Sayo excuses herself as she has to go back to the hospital.
Juru notices Shiguru struggling and says he doesn’t have to put up a front in front of his teammates.
Shiguru, however, gets back to filming his movie after having the director change the script to accommodate the vise on his head by having the other characters fight more for him. Consolidating power in this way will make him look cooler in the end, he believes.
They proceed with filming, but Tametomo points out how much Shiguru is sweating, obviously struggling in pain. The three of them hide in the dressing room where Shiguru lets out cries of pain.
When the three of them reveal themselves, Shiguru puts on a stoic face and says he’s fine again.
Muryuou calls to alert them to the Jamen. Shiguru gets up to go, but Juru, as a leader, orders Shiguru to stay and wait for them here.
Shiguru turns and looks sternly at Juru who stumbles back in fear and apologizes for even suggesting it.
They all head out to find Manriki Jamen. Juru, Tametomo, Sena and Sayo, all henshined, take on Bechats. Shiguru tries fighting them unhenshined, but he is struggling. Tametomo tells Juru to be more firm and tell Shiguru to fall back, but Jetter takes offense to him doubting his Shiguru oniichan. He asks them to just continue allowing Shiguru to act cool.
But Juru has a Hirameking and says Shiguru can be as cool as he wants. Just like the film, Juru suggests Shiguru just stand back and trust in them to handle this before he jumps in to cooly finish the job.
Shiguru accepts it and has one order for them, that they stay alive.
The four Kiramagers finish off the Bechats and they work together to knock the handle off of Manriki’s head. Manriki is able to pick it up though and it is a tug of war battle between him and the Kiramagers.
Just then, the Manriki Shellga Jamenju has enough darkness power to come through the portal and clamps down on Manriki Jamen. He whips Tametomo, Sena and Dr. Sayo away, but Juru holds on to the handle bar.
The Mashins pop out of the Coconut Tower and hurry over to help Juru pull on the handle away from Manriki Jamen and Jamenju.
The great teamwork is able to release the handlebar and Juru hurries over to unclamp Shiguru’s head from the vise.
Shiguru henshins and delivers a Blue Bright Slash finisher to finish off Manriki Jamen.
Now the Kiramagers have to deal with the Jamenju. They hop into their Mashin and form Land Mage and Sky Mage. But Juru has a Hirameking and draws out how the ten of them can combine.
They form Kiramaizin and easily finish it off with a Kiramai Dynamic.
Back at the coconut tree, the Kiramagers watch the rest of the feature on Shiguru. This time, he admits he too has his weaknesses. And if he can admit to that, he can become stronger in the end.
The Kiramagers tease Shiguru. Muryou and Mabushina comment how Juru was able to draw another side of Shiguru out to the surface. Mabushina says Juru has that ability as a good leader.
I like this episode more than last week’s. It was a little bit better character focus for Shiguru than last week was for Sena.
On the surface, Shiguru is another one of those typical broody Blues. But, with some hints from the other episodes so far too, he’s definitely not that buttoned up and cold. Seeing him being able to quickly admit his weaknesses and then trust his teammates is great.
Even more interesting is Juru’s role this episode in asserting himself as a leader. At least, as much as he can with his personality. Best quality is that he is sincere. So that plays into the idea that he’s the most kirakira of the group, as Princess Mabushina alluded to again at the end.
The team dynamic is also nice so far. None of the characters are boxed into their personalities, so that allows a more natural interaction with each other.
Night/darkness mecha battles are always great. And it certainly allows Kirameijin to light up nicely so that was awesome.
Overall, a pretty solid episode.