The Amazing Race Philippines: Redemption (DryedMangoez Edition 12) – Leg 4 – Ethiopia


IntroductionLeg 1Leg 2Leg 3Leg 4Leg 5Leg 6Leg 7Leg 8ALeg 8BLeg 9Leg 10Leg 11Leg 12


Leg 4 – “This donkey is my worst nightmare.”

Nine teams are ready to start the 4th Leg of the Race. Teams must now take a taxi back to Amman so they can secure tickets to their next destination: Addis Ababa, Ethiopia!

There are two flights teams can fly on: The first flight via Cairo arrives at 2:55am. The second flight via Kuwait arrives at 6:38am.

Once in Addis Ababa, teams must make their way to the brand new Adey Abeba National Stadium and search the complex for their next clue. And that clue reveals a Duel Duel!

For this Duel Duel, teams will have to compete in a modified Switchback to THE most infamous Amazing Race Philippines Duel Duel ever. This time, teams must race against each other in a 2-person relay race. The winning team of each heat will receive the next clue. But the losing teams must go to the back of the line!!! The final losing team will get to face champion Ethiopian runners in sprints as they give them some tips on improving their running.

After the Duel Duel, teams must make their way to Meskel Square where they will need to search for tickets for one of three charter flights to Lalibela!

The flights will be departing 15 minutes apart. There is room for three teams on each flight, which will depart starting at 8am.


At Lalibela Airport, teams will choose a Kia-sponsored van and direct their driver to Lewz Village to search for the cluebox.

That clue will reveal the Detour: Raise the Roof or Mud the Hut.

In Raise the Roof, teams must assist a group of locals by assembling a roof. They must then carry a roof 1.5 miles down a path to place it on top of a waiting house. Once the roof is on, teams must place a jug on the roof to receive their next clue.

In Mud the Hut, teams must use a plaster made of dirt, water and straw to cover the entire, four wall exterior of a traditional Ethiopian house to receive their next clue.

That clue tells teams to deliver two donkeys to a specific location. And the only clue for that location is a provided photo.

Teams will need to figure out the photo is of the historic Church of Saint George. And here, teams will find the Road Block: Who has an eye for detail?

For this Road Block, teams must enter the 850 year old church to receive a pendant from a head priest. They must then search among hundreds of worshipers standing outside for one with a matching pendant to receive their next clue.

And that clue tells teams to make their way on foot to Lalibela Lookout, the Pit Stop for this Leg of the Race.

The first team to check-in here will win P200,000 courtesy of Shell V-Power Nitro+.

The last team to check-in here WILL be eliminated.

”Director’s” Commentary

*NOTE* – This Leg was “filmed” before the recent increase in violent protests in the country. Even so, the Leg is very structured and almost all transportation for teams had been prepared for them. Lalibela, where most of the Leg takes place, has also been free of the protests occurring in other nearby cities and regions. 😉

Original Post-Leg commentary:
This Leg seems very familiar. lol Yes, it is a recycled Leg from TAR6. I wanted to include at least one African Leg this season. Logistics proved difficult for other, fresh countries. But I remembered this Ethiopian Leg from TAR6 and thought it would be a good one to recycle.

It was pretty bare though, plus I wanted to have at least one task in Addis Ababa, if not a whole other Leg. So I added that Duel Duel. Now, I absolutely HATED that TARPH2 first Leg Duel Duel. It was one of the most unfair tasks I’ve ever seen on ANY TAR. But I included it here since it won’t really make a difference with the equalizing flights. =) The Duel Duel here is just an extra task that shouldn’t have an effect on the result of the Leg.

Also, if TARPH were ever to Race through Ethiopia, that brand new national stadium will likely be completed by then.

The Meskel Square Route Marker, again, is to just spend more time in Addis Ababa.

The Detour is much harder here than on TAR6. I made it harder just to make it more challenging and fill out the Leg. Just like TAR China 3, even the smallest tweaks can make tasks more exciting and challenging for teams. So adding those little tweaks here will hopefully provide great material.

Donkeys are always awesome on the Race. No further explanation needed.

And the Road Block is fine. That may also be tweaked. And maybe even an extra task at the church as well to fill out the Leg even more. The walking to the Pit Stop should be good at the end of a long, tiring Leg as well.

Overall, a solid Leg with great potential.

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